Learning objective
- To explore programming in games.
Success criteria
- I can break a task down into smaller
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National curriculum
Computing
Pupils should be taught to:
- Understand
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Cross-curricular links
None.
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing support
Should verbalise the instructions they are giving to the computer (e.g. if they are using a forward arrow, they should say ‘go forward 1 square’); could use a whiteboard to record and remember each step as they gradually build their algorithm and test it frequently.
Pupils working at greater depth
Should explain how each step contributes to solving a problem; could record each step they make using arrows on a whiteboard.
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Assessing progress and understanding
Pupils with secure understanding indicated by: recognising the smaller steps needed to
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Vocabulary definitions
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algorithm
A set of steps to solve a problem or complete a task.
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block coding
Creating code using visual blocks that fit together like a puzzle.
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