Learning objective

  • To explore programming in games.

Success criteria

  • I can break a task down into smaller

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National curriculum

Computing

Pupils should be taught to:

  • Understand

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Before the lesson

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Lesson plan

1: Lesson plan

An area for you to put useful resources from the previous lesson

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Adaptive teaching

Pupils needing support

Should verbalise the instructions they are giving to the computer (e.g. if they are using a forward arrow, they should say ‘go forward 1 square’); could use a whiteboard to record and remember each step as they gradually build their algorithm and test it frequently.

Pupils working at greater depth

Should explain how each step contributes to solving a problem; could record each step they make using arrows on a whiteboard.

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Assessing progress and understanding

Pupils with secure understanding indicated by: recognising the smaller steps needed to

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Vocabulary definitions

  • algorithm

    A set of steps to solve a problem or complete a task.

  • block coding

    Creating code using visual blocks that fit together like a puzzle.

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