Learning objective

  • To use characters as buttons.

Success criteria

  • I can design a musical instrument.
  • I can program

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National curriculum

Computing

Pupils should be taught to:

  • Create

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Before the lesson

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Lesson plan

Recap and recall

Display the Presentation: Spot the mistake and allow time for a paired discussion.

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Adaptive teaching

Pupils needing extra support

Should start with one button at a time; could record an animal sound for each animal character instead of an instrument.

Pupils working at greater depth

Should be encouraged to add other visual clues to their musical instrument to show what it is doing; could come up with ideas on how to implement a button movement to show that music is playing.

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Assessing progress and understanding

Pupils with secure understanding indicated by: including several ‘button’ characters. Blocks chosen

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Vocabulary definitions

  • button

    A character in ScratchJr.

  • block

    An instruction which can be dragged and dropped in to a sequence.

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Sway Grantham

Computing specialist

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Sway Grantham (@SwayGrantham) is a Primary School Teacher, a CAS Master Teacher and Specialist Leader in Education for Primary ICT. She also has a BCS Certificate in Computer Science Teaching (Primary). She has written several curricula and conducted research into the impact of 1:1…
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Maintained by: Kapow Primary team

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