Programming 1: Music
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Programming 1: Music
Please note
Scratch is a project of the Scratch Foundation, in collaboration with the Lifelong Kindergarten Group at the MIT Media Lab. It is available for free at https://scratch.mit.edu.
Unit outcomes
Pupils who are secure will be able to:
- Iterate ideas, testing and changing throughout the lesson. Explain what the basic commands do.
- Explain how their program links to the theme. Include a loop in their work. Correct their own simple mistakes.
- Explain their scene in the story. Link musical concepts to their scene. Include a repeat and explain its function to enhance music.
- Code a piece of music that combines a variety of structures. Use loops in their programming.
- Recognise that programming music is a way to apply their skills
Suggested prior learning
Archived unit: Programming 1: Further coding with Scratch (ARCHIVED)
There is also a “Sonic Pi” version of this unit available.
Lessons
Lesson 1: Tinkering with Scratch music elements
- To tinker with Scratch music elements.
Lesson 2: Scratch soundtracks
- To create a program that plays themed music.
Lesson 3: Planning a soundtrack
- To plan a soundtrack program.
Lesson 4: Programming a soundtrack
- To program a soundtrack.
Lesson 5: Battle of the bands
- To program music for a specific purpose.
Key skills
Key knowledge
Related content
Unit resources
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Knowledge Organiser: Computing – Y5 Programming: Music (Scratch)
Aimed at pupils, a single page which gives key facts and definitions from the unit.
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Vocabulary display – Computing Y5: Programming music V2
A display version of the vocabulary from the Programming music unit.
Cross-curricular opportunities
Music – appreciate and understand a wide range of music. Play and perform in solo and ensemble contexts. Improvise and compose music for a range of purposes.
English: Reading – identifying and discussing themes and convention. Making comparisons within and across books.