Learning objective
- To program a soundtrack.
Success criteria
- I can work from a plan.
- I can use
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
Music
Pupils should be taught to:
- Play
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Before the lesson
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Lesson plan
Recap and recall
Arrange the children into pairs (a different partner to the last lesson) and hand out the children’s Activity: Soundtrack planning sheets from lesson 3. Ask each child to explain to their partner what their music is going to be like for their scene. The children need to use musical vocabulary.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Should continue with the coding commands from last time (no need to add live_loops or samples).
Pupils working at greater depth
Should introduce them to the rrand(a, b) command, which chooses a random number between two parameters: ‘play rrand(60, 70)’; will pick a random note to play between 60 and 70. This means every time a code loops around, it will be a different note played: ‘sleep rrand(0.1, 1)’ – this can also be used for sleep duration.
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Assessing progress and understanding
Pupils with secure understanding indicated by: including a live loop and explaining
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Vocabulary definitions
-
beat
Regular sound to music.
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bugs
A mistake or error in the code, stopping the program from working as intended.
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