Learning objective
- To program a soundtrack.
Success criteria
- I can work from a plan.
- I can use
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
Music
Pupils should be taught to:
- Play
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support
Should continue with the coding commands from last time (no need to add live_loops or samples).
Pupils working at greater depth
Should introduce them to the rrand(a, b) command, which chooses a random number between two parameters: ‘play rrand(60, 70)’; will pick a random note to play between 60 and 70. This means every time a code loops around, it will be a different note played: ‘sleep rrand(0.1, 1)’ – this can also be used for sleep duration.
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Assessing progress and understanding
Pupils with secure understanding indicated by: including a live loop and explaining
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Vocabulary definitions
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beat
Regular sound to music.
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bugs
A mistake or error in the code, stopping the program from working as intended.
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