Learning objective

  • To program music for a specific purpose.

Success criteria

  • I can combine known commands.
  • I can code music

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National curriculum

Computing

Pupils should be taught to:

  • Design,

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Before the lesson

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Lesson plan

Recap and recall

Arrange the children into pairs and display the Presentation: Explain the answer.  ‘Live loops have to have a different name, e.g. rhythm and beat. They also have to have a ‘sleep’ at the end of every live loop.’ Ask the children to discuss this with their partner.

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Adaptive teaching

Pupils needing extra support

Should take the example live loop included here and change the numbers/synths accordingly.

Pupils working at greater depth

Should experiment with code and change it whilst it is playing; should use multiple workspaces or ‘Buffers’ to test out different sections of code to add.

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Assessing progress and understanding

Pupils with secure understanding indicated by: coding a piece of music that

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Vocabulary definitions

  • buffer

    When a computer buffers information or buffers, it stores it in its memory while dealing with it.

  • live code

    Seeing a program work as it is built.

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Sway Grantham

Computing specialist

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Sway Grantham (@SwayGrantham) is a Primary School Teacher, a CAS Master Teacher and Specialist Leader in Education for Primary ICT. She also has a BCS Certificate in Computer Science Teaching (Primary). She has written several curricula and conducted research into the impact of 1:1…
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Maintained by: Kapow Primary team

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