Learning objective
- To design a moving vehicle.
Success criteria
- I can recall what makes a wheel and
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National curriculum
Design and technology
Design
Pupils should be
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Cross-curricular links
Mathematics
Measurement
Pupils should be taught to:
- Measure
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: Gimme five! and allow time for paired discussion.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support:
Could benefit from using the Activity: Vehicle design sheet with template so that they can focus on drawing the mechanism.
Pupils working at greater depth:
Should measure each of the items in their design and add these measurements to their designs, possibly drawing their vehicles to scale; could download the Extention activity: ICT Flag design template – NEW, the Resource: Pupil’s PowerPoint draw tutorial to draw a flag and a laptop or tablet to use Microsoft Powerpoint’s drawing tools to create a flag. (Alternatively, use an online drawing application such a Sketchpad).
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Assessing progress and understanding
Pupils with secure understanding indicated by: designing a vehicle that includes wheels,
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Vocabulary definitions
-
axle
A long straight rod which connects to a rotating part (e.g. the wheels of a car).
-
axle holder
The part of a mechanism which holds the axle steady.
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In this unit
Assessment - D&T Y1: Wheels and axles
Lesson 1: How do wheels move?
Lesson 2: Fixing broken wheels
Lesson 3: Designing a vehicle
Lesson 4: Wacky races