Before the lesson
Classroom resources
Learning objectives
- To design a game aimed at a target audience
National curriculum
Pupils should be taught to:
- Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
- Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
- Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
Success criteria
Cross-curricular links
Attention grabber
Main event
Differentiation
Pupils needing extra support: Could benefit from seeing a range of game design ideas to help create their own or to have access to the video 'Kids science experiments - How static works' on VideoLink.
Pupils working at greater depth: Should be encouraged to create more original designs rather than copies of examples you have shown them, providing greater detail in their labelling.