How Primary Design & Technology Can Help Prepare Children For The Future

Written by Kapow Primary

Published on 28th April 2023

Last Updated: 9th July 2024

Find out how using the design process can help you prepare children in your school for KS3 and beyond! We look at how the design process is used in different industries, how it can be adapted for your class, and how Kapow Primary can help you to deliver future-proofed Design and technology lessons in the classroom.

 

What is the design process?

It includes three main stages – Design, Make and Evaluate – which form a circular process until the product is considered finished. 

This process is so fundamental across many industries we often take it for granted. For this reason, it forms the backbone of the national curriculum and best practices in design studios worldwide! Each part of the process can be understood as follows:

  • Design: The process of producing ideas, making sketches and developing specifications
  • Make: Simply, this is where you select your materials and make your design
  • Evaluate: Reflecting on what you have done, you may need a rethink and a subsequent design process

 

It is not just industry that uses this design process; all manner of creatives use it to produce something new, from writers and content creators to artists and chefs. 

Even this short blog was designed for a purpose, written and then evaluated to ensure it met the needs of the audience. This is also something children will already be familiar with in class. Don’t we already teach them to consider their audience when they write? They then plan, write, edit and improve. Just like mini-designers.

 

Building around the design process automatically means aligning with the national curriculum and future-proofing the subject against any changes. 

This is necessary because Design and technology is constantly changing. New technology brings new inventions and ways of working; any curriculum must keep pace with those changes. Although many technologies that the current cohort of primary-aged children will use in future are inconceivable now, it is possible to look at broad trends and see where we might be headed. 

There are a number of critical macro considerations that are likely to impact design choices as we move forward:

 

How to future-proof D&T lessons in primary schools

  1. Climate change
  2. Sustainability
  3. Artificial Intelligence
  4. Diversity and inclusion
  5. Wellbeing

 

New technologies developed in response to these trends will be conceived through the design process. By building your lessons around the design process and introducing considerations like these to your class, you are helping shape their understanding of the real-world applications of Design and technology.

 

 

Design & technology KS1 and KS2 curriculum updates

The curriculum for Key Stage 1, lower Key Stage 2 and upper Key Stage 2 hasn’t altered for some time. However, Kapow Primary units are regularly reviewed to ensure the content is at the cutting edge of Design and technology thinking. 

We use the strands Design, Make, Evaluate and Technical Knowledge to develop our units around six key areas of learning:

  • Cooking and nutrition: Where food comes from. We look at designing a balanced diet and recipes, and developing preparation and cooking skills, including food hygiene and safety 
  • Mechanical systems: Designing systems which include mechanisms that mimic natural movement such as cams, followers, levers and sliders
  • Electrical systems: Designing electrical products using a combination of operational series circuits, circuit components, circuit diagrams and symbols
  • Structures: Designing structures that consider the functional and aesthetic properties of materials, their strength and stability, and how to stiffen and reinforce structures
  • Textiles: How to design and make textile products using techniques such as fastening, sewing, cross stitch, blanket stitch and appliqué
  • Digital world: Offers the scope for children to apply principles from Computing and work with developing technologies. Help them become part of the ongoing digital revolution!

 

Using Kapow Primary ensures that learners have the opportunity to be creative, while embedding technical knowledge and understanding to build the expertise required for the next stage of their learning. 

We want to see more primary school children develop a love of Design and technology! And intend to help them enjoy each stage of the design process, see its relevance and – perhaps most importantly – have fun!

 

Image credit: Crawford Village Primary School & St John CE Primary School in Sowerby Bridge!

 

The benefits of D&T for children

The benefits of Design and technology should not be underestimated for all children in the class. SEND learners, in particular, benefit greatly from the variety of activities available throughout a Design and technology project. According to Ofsted, pupils with SEND often make better progress in Design and technology than in other subjects. This is for a number of reasons, which also apply to all children:

  • the sense of achievement from designing and making their own products
  • the benefit of self-directed learning and seeing their own progress
  • seeing their ideas come to life in front of them
  • improvement in their attention span and resilience due to engagement with practical tasks.

 

Skills can be developed that benefit children not just in Design and technology lessons but also in other subjects and outside the classroom. While skills from other lessons can also be drawn upon during Design and technology projects. For example, the application of maths skills to activities within Design and technology not only helps reinforce knowledge but also may remove barriers that some children have

Finally, the Education Endowment Foundation’s report on Metacognition and Self-Regulated Learning suggests that, when put to good use, metacognitive strategies (thinking about learning) can equate to over seven months of additional progress. 

The design process can be used as an explicit way to teach children about metacognition – to plan, monitor and evaluate their ideas – while keeping it accessible to all learners.

 

 

Beyond primary D&T: Pathways to KS3 and industry

It is important that children can see where an interest in Design and technology could take them. 

This can be achieved with the help of those who use the design process in work. Forging links with local companies will allow children to hear from people who have built careers in Design and technology, and could spark interest and help them to understand the real-life importance of the subject. Hopefully, this may lead to more children choosing Design and technology subjects at KS3!

 

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