This knowledge organiser is suitable for printing for each pupil, but can also be printed on A3 for classroom display. It contains the key vocabulary for the unit as well as information to help recall key concepts.
Teaching resource: Knowledge organiser
Knowledge organiser: Computing – Y2 What is a computer?
This knowledge organiser for key stage 1 Computing is suitable for printing for each pupil, but can also be printed on A3 for classroom display. It contains the key vocabulary for the unit and information to help recall key concepts.
Knowledge organiser – Art and design Y6: Photography
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the now archived unit Art and Design, Year 6, Photography.
This Art and Design resource is designed to support the pupils as they explore key photographic techniques and concepts. It introduces key vocabulary such as composition, contrast, macro, lens, and photomontage, helping the pupils understand how photographers use framing, perspective, and digital tools to create compelling images. The pupils will also learn about cropping, self-portrait photography, and how expressions can convey emotions in photographs.
Knowledge organiser – D&T Y1: Wheels and axles
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Design and Technology (D&T), Year 1, Mechanisms – Wheels and Axles.
This Design and Technology resource is designed to support the pupils as they explore how wheels and axles function in moving vehicles. It introduces key vocabulary such as axle, axle holder, chassis, mechanism, and model, helping the pupils understand how different parts work together to create movement. The pupils will also learn about the importance of accurate design, testing, and fixing mechanisms to ensure proper functionality.
Knowledge organiser: DT – Y1 Moving storybook
Aimed at pupils, a single page which gives key facts and definitions from the unit.
Knowledge organiser – Art and design scheme Y6: Still life
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the now archived unit Art and Design, Year 6, Still Life.
This Art and Design resource is designed to support the pupils as they explore the techniques and concepts behind still-life artwork. It introduces key vocabulary such as composition, greyscale, hue, underpainting, and negative image, helping the pupils understand how artists use arrangement, tone, and colour to create depth and focus. The pupils will also learn about the use of charcoal, sketching, and visual minutes as methods of artistic expression.
Knowledge organiser – Art and design Y6: Make my voice heard
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Art and Design, Year 6, Make My Voice Heard.
This Art and Design resource is designed to support the pupils as they explore how artists use visual language to express opinions, emotions, and messages. It introduces key vocabulary such as abstract, figurative, graffiti art, symbolism, and chiaroscuro, helping the pupils understand different artistic techniques and their impact. The pupils will also explore how composition, parallel lines, and serif fonts contribute to the overall meaning of an artwork.
Knowledge organiser: Original Art and design scheme – Y6: Art and design skills
For schools following our UKS2 Art and design scheme, why not download our handy Knowledge organisers to guide and support pupils’ independent learning. With key information and terminology from the scheme, these KOs support pupils’ memory and recall, leaving them free to gain those all-important Art and design skills needed for success in the subject.
Knowledge organiser – Art and design Y5: Design for a purpose
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the now archived unit Art and Design, Year 5, Design for a Purpose.
This Art and design resource is designed to support the pupils as they explore how design is used to serve a function and communicate ideas. It introduces key vocabulary such as design brief, client, font, logo, and prototype, helping the pupils understand how products are created with a specific purpose in mind. The pupils will also learn about concepts like unique selling points (USP), advertising, and branding, including how logos and slogans are used to appeal to potential audiences.