Please note
This unit has been replaced by the unit Programming 1: Music: Scratch and will no longer be updated.
Unit outcomes
Pupils who are secure will be able to:
- Iterate ideas, testing and changing throughout the lesson.
- Explain what the basic commands do: ‘play’, ‘slee’p, ‘2.times do’.
- Explain how their program links to the theme. Include a loop in their work. Correct their own simple mistakes.
- Explain their scene in the story. Link musical concepts to their scene.
- Include a live loop and explain its function. Use samples effectively to enhance music.
- Code a piece of music that combines a variety of structures. Use loops in their programming. Recognise that programming music is a way to apply their skills.
Suggested prior learning
Archived unit: Programming 1: Further coding with Scratch (ARCHIVED)
There is also a “Scratch” version of this unit available.
Lessons
Lesson 1: Tinkering with Sonic Pi
Lesson 2: Sonic soundtracks
Lesson 3: Musical storytelling
Lesson 4: Live loops
Lesson 5: Battle of the bands
Key skills
- Predicting how software will
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Key knowledge
- To know that a
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Key vocabulary
beat
buffer
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Related content
Unit resources
Subject resources
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Cross-curricular opportunities
Music – appreciate and understand a wide range of music. Play and perform in solo and ensemble contexts. Improvise and compose music for a range of purposes.
English: Reading – identifying and discussing themes and convention. Making comparisons within and across books.