Archived unit: Digital world: Electronic charm
Designing and developing a program and housing for a Micro:bit electronic charm to use in low-light conditions.
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This unit has been replaced by the unit *NEW* Digital world: Wearable technology and will no longer be updated.
Unit outcomes
Pupils who are secure will be able to:
- Give a brief explanation of the digital revolution and/or remember key examples.
- Suggest a feature from the Micro:bit that is suitable for an eCharm.
- Write a program that initiates a flashing LED panel, or another pattern, on the Micro:bit when a button is pressed.
- Identify errors, if testing is unsuccessful, by comparing their code to a correct example.
- Explain the basic functionality of their finished program.
- Suggest key features for a pouch, with some consideration for the overall theme and the user.
- Use a template when cutting and assembling a pouch, with some support.
- Describe what is meant by ‘point of sale display’ with an example.
- Follow basic design requirements using computer-aided design, drawing at least one shape with a text box and bright colours, following a demonstration.
- Evaluate their design.
Suggested prior learning
Electrical systems: Electric poster
Get startedLessons
Lesson 1: Smart wearables
Lesson 2: Programming an eCharm
Lesson 3: eCharm pouches
Lesson 4: Point of sale displays
Key skills
- Problem solving by suggesting
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Key knowledge
- To understand that in
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Key vocabulary
smart wearables
product design
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Register for a free set of micro:bits
You can register for a free set of micro:bits. Alternatively, your local secondary school may have a set and there are online libraries who can also lend micro:bits to schools.
Related content
Unit resources
Subject resources
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Cross-curricular opportunities
Computing
‘Pupils should be taught to:
- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals’