Programming 2: Bee-Bot
Exploring programming by giving clear instructions to a Bee-Bot and explaining how it works.
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Programming 2: Bee-Bot
Please note
This unit has been replaced by the unit *New* Programming 2: Bee-Bots. It will move to our Content archive in July 2026. It will remain permanently available but will not be updated in line with curriculum or website developments.
Unit outcomes
Pupils who are secure will be able to:
- Recognise cause and effect when pressing buttons on a Bee-Bot.
- Discuss and demonstrate how the Bee-Bot works.
- Record video, ensuring everyone is in the shot.
- Give several clear instructions in sequence.
- Program a Bee-Bot to reach a destination.
- Identify and correct mistakes in their programming.
Suggested prior learning
Programming 2: Programming Bee-Bots
Get startedLesson plans
Lesson 1: Getting to know a Bee-Bot
- To explore a new device.
Lesson 2: Making a Bee-Bot video
- To create a demonstration video.
Lesson 3: Precise instructions
- To plan and follow a precise set of instructions.
Lesson 4: Bee-Bot world
- To program a device.
Lesson 5: Three little pigs
- To create a program that tells a story.
Related content
Unit resources

Knowledge organiser – Computing Y1: Bee-Bot
Aimed at pupils, a single page which gives key facts and definitions from the unit "Programming 2: Bee-Bot".

Vocabulary display – Computing Y1: Programming – Option 1: Bee-Bot
A display version of the key vocabulary from the Programming - Option 1: Bee-Bot unit.
Cross-curricular opportunities
Maths: Geometry – position and direction
Geography: Geographical skills and fieldwork
English: Reading – comprehension, Spoken language
Suggested next steps
Programming 1: Algorithms and debugging
Pupils build on their knowledge of programming, from giving clear instructions to a Bee-Bot, to help them write precise algorithms and debug code in their next programming challenges.