Unit outcomes
Pupils who are secure will be able to:
- Recognise cause and effect when pressing buttons on a Bee-Bot.
- Discuss and demonstrate how the Bee-Bot works.
- Record video, ensuring everyone is in the shot.
- Give several clear instructions in sequence.
- Program a Bee-Bot to reach a destination.
- Identify and correct mistakes in their programming.
Suggested prior learning
Programming 2: Programming Bee-Bots
Get startedLesson plans
Lesson 1: Getting to know a Bee-Bot
Lesson 2: Making a Bee-Bot video
Lesson 3: Precise instructions
Lesson 4: Bee-Bot world
Lesson 5: Three little pigs
Key skills
- Learning how
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Key knowledge
To know:
-
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Key vocabulary
algorithm
Bee-Bot
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Unit resources
Assessment – Computing Y1: Programming: Bee-Bot
Assessment resources for this unit. Use
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Knowledge organiser
Aimed at pupils, a single page
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Unit vocabulary
Subject resources
Curriculum planning | Long-term plan
A suggested order for teaching Computing
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Computing: Equipment & resource lists
A list of the resources, hardware
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Curriculum planning | Knowledge and skills progression
Progression document showing how skills and
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Curriculum planning | Knowledge and skills progression
Outlining the key skills and knowledge
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Unit vocabulary
Vocabulary document that shows key vocabulary
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Assessment
Spreadsheet for Kapow Primary's Computing scheme
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Computing: Statutory and non-statutory mapping documents
Showing which units and lessons meet
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Cross-curricular opportunities
Maths: Geometry – position and direction
Geography: Geographical skills and fieldwork
English: Reading – comprehension, Spoken language
Suggested next steps
Programming 1: Algorithms and debugging
Pupils build on their knowledge of programming, from giving clear instructions to a Bee-Bot, to help them write precise algorithms and debug code in their next programming challenges.