Programming - Option 1: Bee-Bot
Exploring programming by giving clear instructions to a Bee-Bot and explaining how it works. Please note that there are two options for this unit: Option 1: Bee-Bot or Option 2: Virtual Bee-Bot.
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Programming – Option 1: Bee-Bot
Unit outcomes
Pupils who are secure will be able to:
- Recognise cause and effect when pressing buttons on a Bee-Bot.
- Discuss and demonstrate how the Bee-Bot works.
- Record video, ensuring everyone is in the shot.
- Give several clear instructions in sequence.
- Program a Bee-Bot to reach a destination.
- Identify and correct mistakes in their programming.
Suggested prior learning
Programming 2: Programming Bee-Bots
Get startedLesson plans
Lesson 1: Getting to know a Bee-Bot
- To explore a new device.
Lesson 2: Making a Bee-Bot video
- To create a demonstration video.
Lesson 3: Precise instructions
- To plan and follow a precise set of instructions.
Lesson 4: Bee-Bot world
- To program a device.
Lesson 5: Three little pigs
- To create a program that tells a story.
Related content
Unit resources
Knowledge organiser: Computing – Y1 Bee-Bot
Aimed at pupils, a single page which gives key facts and definitions from the unit.
Vocabulary display: Programming – Option 1: Bee-Bot
A display version of the key vocabulary from the Programming - Option 1: Bee-Bot unit.
Cross-curricular opportunities
Maths: Geometry – position and direction
Geography: Geographical skills and fieldwork
English: Reading – comprehension, Spoken language
Suggested next steps
Programming 1: Algorithms and debugging
Pupils build on their knowledge of programming, from giving clear instructions to a Bee-Bot, to help them write precise algorithms and debug code in their next programming challenges.