Learning objective
- To explore a new device.
Success criteria
- I can tinker with the buttons of a
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National curriculum
Computing
Pupils should be taught to:
- Create
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Cross-curricular links
English
Spoken language
Pupils should be taught
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support
Should explore the functions of a Bee-Bot at whatever level they can access; could have an adult vocalise the actions the child is doing/did to reinforce concepts of cause and effect (e.g. you pressed forward two times and it moved to here).
Pupils working at greater depth
Should be encouraged to plan before testing with the Bee-Bot to increase the challenge (e.g. think about how many times it will have to move forward before it has to turn).
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Assessing progress and understanding
Pupils with secure understanding indicated by: explaining what happened when
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Vocabulary definitions
-
algorithm
A clear set of instructions to carry out a task.
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Bee-Bot
A small programmable floor robot with seven buttons (forwards, backwards, turn right, turn left, go, pause and clear).
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In this unit
Assessment Computing Y1: Programming: Virtual Bot
Lesson 1: Getting to know a virtual device
Lesson 2: Making a virtual Bee-Bot video
Lesson 3: Precise instructions
Lesson 4: Bee-Bot world
Lesson 5: Bee-Bot adventures