Learning objective

  • To program a device.

Success criteria

  • I can personalise my Bee-Bot world.
  • I can consider

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National curriculum

Computing

Pupils should be taught to:

  • Create

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Before the lesson

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Lesson plan

Recap and recall

Display the Presentation: Agree or disagree? and arrange the children in pairs. Read the slide and allow time for paired discussion. Encourage the children to explain why they agree or disagree.

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Adaptive teaching

Pupils needing extra support

Could navigate the mat one step at a time even if the end goal is three steps away (e.g. select clear > move > go each time); could use Resource: Example Bee-Bot world mat instead of creating their own.

Pupils working at greater depth

Should plan their route getting from A to C while missing out B (see Wrapping up).

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Assessing progress and understanding

Pupils with secure understanding indicated by: identifying a destination and getting the

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Vocabulary definitions

  • Bee-Bot

    A small programmable floor robot with seven buttons (forwards, backwards, turn right, turn left, go, pause and clear).

  • code

    Words, numbers and symbols that make a computer language.

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Donna Rawling

Computing specialist

20201222 122341
Donna has worked in Primary Education for over 16 years, specialising in Computing for the last eight. A CAS Master Teacher and Community Host, Code Club,  NCCE and Barefoot Computing facilitator, Donna is passionate about pupils’ access to Computing and the great career…
Find out more
20201222 122341

Maintained by: Kapow Primary team

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