Learning objective

  • To design a rocket using a graphics editing programme.

Success criteria

  • I can open a graphics editing program.
  • I can
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National curriculum

Computing

Pupils should be taught to:

  • Use
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Before the lesson

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Lesson plan

Recap and recall

Display the Presentation: Agree or disagree? and read the slide. Explain that the children should decide if they agree or disagree with it. Encourage them to explain to their partner why they agree or disagree. Allow time for paired discussion.

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Adaptive teaching

Pupils needing extra support

Could use a touch screen device when working with the graphics editing program. 

Pupils working at greater depth

Should be challenged to use a greater range of tools within Sketchpad; could use Sketchpad to design an image that can be printed and stuck to their rocket.

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Assessing progress and understanding

Pupils with secure understanding indicated by: designing a rocket using

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Vocabulary definitions

  • components

    A part of something.

  • create

    To make something.

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Richard Williams

Computing specialist

Image Specialists 6
Richard is a Year 6 Teacher at St. Pancras Primary School. Richard’s passion for teaching was recognised when he received Suffolk’s ‘Raising The Bar’ award for Innovation 2016. With his class he made the world’s first guided VR:360 school tour and also a…
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Image Specialists 6

Maintained by: Kapow Primary team

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