Learning objective
- To design a rocket using a graphics editing programme.
Success criteria
- I can open a graphics editing program.
- I can
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National curriculum
Computing
Pupils should be taught to:
- Use
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Cross-curricular links
Design and Technology
Design
Pupils should be
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Before the lesson
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Lesson plan
Recap and recall
What materials can be used to build a junk model rocket? (A plastic bottle, sticky tape and card). What software did you use to create your list? (Microsoft Word, Google Docs etc.) How can you save a list to the school network? (Create the list in a document such as Microsoft Word/ Google Docs and…
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Differentiation
Pupils needing extra support
Could use a touch screen device when working with the graphics editing program.
Pupils working at greater depth
Should be challenged to use a greater range of tools within Sketchpad; could use Sketchpad to design an image that can be printed and stuck to their rocket.
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Assessing progress and understanding
Pupils with secure understanding indicated by: designing a rocket using
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Vocabulary definitions
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annotate
To make notes or comments on a drawing.
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components
A part of something.
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