Learning objective
- To design a rocket using a graphics editing programme.
Success criteria
- I can open a graphics editing program.
- I can
This content is for subscribers only. Join for access today.
National curriculum
Computing
Pupils should be taught to:
- Use
This content is for subscribers only. Join for access today.
Cross-curricular links
Design and Technology
Design
Pupils
This content is for subscribers only. Join for access today.
Before the lesson
This content is for subscribers only. Join for access today.
Lesson plan
Recap and recall
Display the Presentation: Agree or disagree? and read the slide. Explain that the children should decide if they agree or disagree with it. Encourage them to explain to their partner why they agree or disagree. Allow time for paired discussion.
This content is for subscribers only. Join for access today.
Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Could use a touch screen device when working with the graphics editing program.
Pupils working at greater depth
Should be challenged to use a greater range of tools within Sketchpad; could use Sketchpad to design an image that can be printed and stuck to their rocket.
This content is for subscribers only. Join for access today.
Assessing progress and understanding
Pupils with secure understanding indicated by: designing a rocket using
This content is for subscribers only. Join for access today.
Vocabulary definitions
-
components
A part of something.
-
create
To make something.
This content is for subscribers only. Join for access today.