Please note
This programming unit uses Scratch Jr. An alternative unit using Microsoft Makecode for schools that do not have access to tablet devices is available here.
Unit outcomes
Pupils who are secure will be able to:
- Explore a new application independently.
- Explain what the blocks on ScratchJr do and use them for a purpose.
- Recognise a loop in coding and why it is useful.
- Use a code to create an animation of an animal moving.
- Use code to follow and create an algorithm.
- Program code to run ‘on tap’.
- Explain the role of the blocks in a program they have created.
Suggested prior learning
Programming 1: Algorithms and debugging
Get startedLessons
Lesson 1: Using ScratchJr
Lesson 2: Creating an animation
Lesson 3: Making a musical instrument
Lesson 4: Programming a joke
Lesson 5: ‘The Three Little Pigs’ algorithms
Key skills
- Recognising that
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Key knowledge
- To know
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Key vocabulary
algorithm
animation
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Unit resources
Assessment – Computing Y2: ScratchJr
Assessment resources for this unit. Use
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Knowledge organiser
Aimed at pupils, a single page
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Unit vocabulary
Subject resources
Computing: Long-term plans
A suggested order for teaching Computing
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Computing: Equipment & resource lists
A list of the resources, hardware
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Curriculum planning | Knowledge and skills progression
Progression document showing how skills and
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Curriculum planning | Knowledge and skills progression
Outlining the key skills and knowledge
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Unit vocabulary
Vocabulary document that shows key vocabulary
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Assessment
Spreadsheet for Kapow Primary's Computing scheme
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Computing: Statutory and non-statutory mapping documents
Showing which units and lessons meet
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Cross-curricular opportunities
English: Spoken language, Reading – comprehension
Maths: Geometry – position and direction
Music