Programming 2: ScratchJr

This unit hub can be used to inform your medium term plan and to navigate to related resources.

Please note

This programming unit uses Scratch Jr. An alternative unit using Microsoft Makecode for schools that do not have access to tablet devices is available here.

Lessons

Lesson 1: Using ScratchJr

  • To explore a new application.

Lesson 2: Creating an animation

  • To create an animation.

Lesson 3: Making a musical instrument

  • To use characters as buttons.

Lesson 4: Programming a joke

  • To follow an algorithm.

Lesson 5: ‘The Three Little Pigs’ algorithms

  • To plan and use code to create an algorithm.

Key skills

  • Recognising that

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Key knowledge

  • To know

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Key vocabulary

algorithm

animation

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Unit resources

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Assessment – Computing Y2: ScratchJr

Assessment resources for this unit. Use

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Knowledge organiser

Aimed at pupils, a single page

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Unit vocabulary

A display version of the key

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Subject resources

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Computing: Long-term plans

A suggested order for teaching Computing

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Computing: Equipment & resource lists

A list of the resources, hardware

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Curriculum planning | Knowledge and skills progression

Progression document showing how skills and

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Curriculum planning | Knowledge and skills progression

Outlining the key skills and knowledge

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Unit vocabulary

Vocabulary document that shows key vocabulary

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Assessment

Spreadsheet for Kapow Primary's Computing scheme

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Computing: Statutory and non-statutory mapping documents

Showing which units and lessons meet

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