Learning objective

  • To create an animation.

Success criteria

  • I can use the programming blocks for a

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National curriculum

Computing

Pupils should be taught to:

  • Use

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Before the lesson

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Lesson plan

Recap and recall

Display the Presentation: Brain dump and allow some time for a paired discussion.

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Adaptive teaching

Pupils needing extra support

Should verbally explain what they want to happen. For example, to go across AND up and down, you can do with two programs; could watch a video showing real-life examples of the animals moving around before they try and recreate them.

Pupils working at greater depth

Should be utilising the predict > test > review cycle to ensure that they are always trying to improve what their characters are doing; could add some differences so it is not repeating the same thing across the screen, for example, the bird only swoops down every other time.

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Assessing progress and understanding

Pupils with secure understanding indicated by: identifying the blocks used and why;

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Vocabulary definitions

  • animation

    Pictures or photographs in a sequence to give the illusion of movement.

  • code

    A set of instructions written in programming language, to tell a computer what to do.

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Sway Grantham

Computing specialist

Image Specialists 4
Sway Grantham (@SwayGrantham) is a Primary School Teacher, a CAS Master Teacher and Specialist Leader in Education for Primary ICT. She also has a BCS Certificate in Computer Science Teaching (Primary). She has written several curricula and conducted research into the impact of 1:1…
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Maintained by: Kapow Primary team

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