Learning objective
- To use characters as buttons.
Success criteria
- I can design a musical instrument.
- I can program
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National curriculum
Computing
Pupils should be taught to:
- Create
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Cross-curricular links
Music
Pupils should be taught to:
- Experiment
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: Spot the mistake and allow time for a paired discussion.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Should start with one button at a time; could record an animal sound for each animal character instead of an instrument.
Pupils working at greater depth
Should be encouraged to add other visual clues to their musical instrument to show what it is doing; could come up with ideas on how to implement a button movement to show that music is playing.
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Assessing progress and understanding
Pupils with secure understanding indicated by: including several ‘button’ characters. Blocks chosen
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Vocabulary definitions
-
button
A character in ScratchJr.
-
block
An instruction which can be dragged and dropped in to a sequence.
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In this unit
Assessment - Computing Y2: ScratchJr
Lesson 1: Using ScratchJr
Lesson 2: Creating an animation
Lesson 3: Making a musical instrument
Lesson 4: Programming a joke
Lesson 5: 'The Three Little Pigs' algorithms