Learning objective
- To plan and use code to create an algorithm.
Success criteria
- I can explain what an algorithm is.
- I can
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National curriculum
Computing
Pupils should be taught to:
- Understand
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Cross-curricular links
English
Reading – comprehension
Pupils should be
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: Speak like an expert and allow time for the children to discuss with a partner.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Should use a reduced number of block possibilities during the Activity: ScratchJr blocks; should focus on programming one character at a time.
Pupils working at greater depth
Should be encouraged to take the algorithm and structure of the first little pig and apply it more independently to the second pig (sticks house).
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Assessing progress and understanding
Pupils with secure understanding indicated by: recognising which blocks matched to the
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Vocabulary definitions
-
algorithm
A clear set of instructions to carry out a task.
-
code
A set of instructions written in programming language to tell a computer what to do.
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In this unit
Assessment - Computing Y2: ScratchJr
Lesson 1: Using ScratchJr
Lesson 2: Creating an animation
Lesson 3: Making a musical instrument
Lesson 4: Programming a joke
Lesson 5: 'The Three Little Pigs' algorithms