Programming 2: ScratchJr

This unit hub can be used to inform your medium term plan and to navigate to related resources.

Please note

This programming unit uses Scratch Jr. An alternative unit using Microsoft Makecode for schools that do not have access to tablet devices is available here.

Lessons

Lesson 1: Using ScratchJr

  • To explore a new application.

Lesson 2: Creating an animation

  • To create an animation.

Lesson 3: Making a musical instrument

  • To use characters as buttons.

Lesson 4: Programming a joke

  • To follow an algorithm.

Lesson 5: ‘The Three Little Pigs’ algorithms

  • To plan and use code to create an algorithm.

Key skills

  • Recognising that
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Key knowledge

  • To know
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Key vocabulary

algorithm

animation

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Related content

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Computing

Knowledge Organiser: Computing – Y2 Scratch JR

Aimed at pupils, a single page which gives key facts and definitions from the unit.

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Computing

Vocabulary display: Programming 2: ScratchJr

A display version of the key vocabulary from the Programming 2: ScratchJr unit.

Subject resources

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