Learning objective
- To explore a programming application.
Success criteria
- I can identify that Scratch is a coding
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
English
Spoken language
Pupils should be taught
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Before the lesson
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Lesson plan
Recap and recall
Before starting this unit, you might want to check that the children can recall: An algorithm is when instructions are put in an exact order. Decomposition means breaking a problem into manageable chunks. Coding is writing in a special language so the computer understands what to do. The programming blocks control the character in ScratchJr.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support:
Should explore one set of blocks and give verbal feedback (e.g. I used the change colour block and it made x happen); could rewatch the Pupil video: Tinkering with Scratch or view the Presentation: Tinkering with Scratch for further support.
Pupils working at greater depth:
Should be encouraged to use blocks from three different colour groups.
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Assessing progress and understanding
Pupils with secure understanding indicated by: explaining what happened when
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Vocabulary definitions
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coding
Writing instructions for a computer.
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predict
To make an educated guess as to what might happen or occur as a result of something in the future.
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In this unit
Assessment - Computing Y3: Programming: Scratch
Lesson 1: Tinkering with Scratch
Lesson 2: Using loops
Lesson 3: Making an animation
Lesson 4: Storytelling
Lesson 5: Programming a game