Unit outcomes
Pupils who are secure will be able to:
- Understand that problems can be solved more easily using computational thinking.
- Understand what the different code blocks do and create a simple game.
- Understand the terms pattern recognition and abstraction and how they help to solve a problem.
- Create a Scratch program which draws a square and at least one other shape.
- Understand how computational thinking can help to solve problems and apply computational thinking to problems they face.
Suggested prior learning
Programming 1: Algorithms and debugging
Get startedLessons
Lesson 1: What is computational thinking?
Lesson 2: Decomposition
Lesson 3: Abstraction and pattern recognition
Lesson 4: Algorithm design
Lesson 5: Applying computational thinking
Key skills
- Using decomposition to solve
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Key knowledge
To know:
- Combining computational thinking
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Key vocabulary
abstraction
algorithm
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Unit resources
Assessment – Computing Y4: Computational thinking
Assessment resources for this unit. Use
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Knowledge organiser
Aimed at pupils, a single page
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Unit vocabulary
Subject resources
Computing: Long-term plans
A suggested order for teaching Computing
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Curriculum planning | Knowledge and skills progression
Progression document showing how skills and
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Curriculum planning | Knowledge and skills progression
Outlining the key skills and knowledge
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Unit vocabulary
Vocabulary document that shows key vocabulary
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Assessment
Spreadsheet for Kapow Primary's Computing scheme
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Computing: Equipment & resource lists
A list of the resources, hardware
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Cross-curricular opportunities
Maths: solve problems involving multiplying and adding. 2-D shapes and 3-D shapes. Recognising angles.
Physical Education: perform dances using a range of movement patterns.
English: Spoken Language – develop understanding through speculating, hypothesising, imagining and exploring ideas.