Learning objective
- To understand what pattern recognition and abstraction mean.
Success criteria
- I know how to recognise patterns.
- I can use
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
None.
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: 3, 2, 1 and hand out whiteboards and pens (one each).
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Should be supported to add new costumes to the existing animal sprite and change one or two of the broadcast received blocks to reflect the new costumes and words.
Pupils working at greater depth
Should alter the animal and the food; could write down some examples of abstraction in everyday life (e.g. reading maps).
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Assessing progress and understanding
Pupils with secure understanding indicated by: understanding the terms pattern recognition and
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Vocabulary definitions
-
abstraction
Identifying the important detail and ignoring irrelevant information.
-
code
A set of instructions written in programming language to tell a computer what to do.
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In this unit
Assessment - Computing Y4: Computational thinking
Lesson 1: What is computational thinking?
Lesson 2: Decomposition
Lesson 3: Abstraction and pattern recognition
Lesson 4: Algorithm design
Lesson 5: Applying computational thinking