Learning objective

  • To understand how to create an algorithm and what it can be used for.

Success criteria

  • I can create an algorithm for drawing a
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National curriculum

Computing

Pupils should be taught to:

  • Design,
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Before the lesson

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Lesson plan

Recap and recall

Display the Presentation: Fact tennis and allow time for a paired discussion.

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Adaptive teaching

Pupils needing extra support

Could be given the Activity: Code blocks, which outline the steps for drawing the square, in a muddled order for them to sequence correctly.

Pupils working at greater depth

Should explore the programme Hour of Code - Frozen, which uses the same concept to draw different shapes such as snowflakes; could predict what will happen in the Hour of Code programme and justify these predictions.

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Assessing progress and understanding

Pupils with secure understanding indicated by: creating a Scratch program that draws

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Vocabulary definitions

  • algorithm

    A set of mathematical instructions or rules that, especially if given to a computer, will help to calculate an answer to a problem.

  • input

    To put information into a computer.

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Cat Lamin

Computing specialist

Cat Lamin Specialist Profile Picture April 2021
Cat is a former primary school teacher with 12 years of teaching experience. She has a passion for coding and computer science and specialises in supporting teachers who are getting started on their journey into using technology in the classroom. In 2017 she…
Find out more
Cat Lamin Specialist Profile Picture April 2021

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