Learning objective
- To understand how to create an algorithm and what it can be used for.
Success criteria
- I can create an algorithm for drawing a
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
Mathematics (Year 3)
Geometry – properties
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: Fact tennis and allow time for a paired discussion.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Could be given the Activity: Code blocks, which outline the steps for drawing the square, in a muddled order for them to sequence correctly.
Pupils working at greater depth
Should explore the programme Hour of Code - Frozen, which uses the same concept to draw different shapes such as snowflakes; could predict what will happen in the Hour of Code programme and justify these predictions.
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Assessing progress and understanding
Pupils with secure understanding indicated by: creating a Scratch program that draws
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Vocabulary definitions
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algorithm
A set of mathematical instructions or rules that, especially if given to a computer, will help to calculate an answer to a problem.
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input
To put information into a computer.
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