Learning objective
- To understand how a Scratch game works by using decomposition to identify key features.
Success criteria
- I can recognise that
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National curriculum
Computing
Pupils should be taught to:
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Cross-curricular links
None.
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: Gimme five! and arrange the children in pairs. Allow time for paired discussion.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support:
Could be encouraged to investigate what happens when a user gets a correct answer compared to an incorrect answer; could use the Resource: Knowledge organiser: Programming: Further coding with Scratch for support on what the coding blocks are called and do.
Pupils working at greater depth:
Should have a greater understanding of how the sprites interact with one another; could open a blank Scratch project and try out different blocks to see if they can get a similar response.
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Assessing progress and understanding
Pupils with secure understanding indicated by: identifying some of the
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Vocabulary definitions
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code
A set of instructions written in programming language to tell a computer what to do.
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code block
Similar to puzzle pieces, they can be dragged, dropped and snapped together to create an algorithm.
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