Learning objective
- To recognise what a variable is.
Success criteria
- I can use the ‘ask’ block in Scratch.
- I
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National curriculum
Computing
Pupils should be taught to:
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Cross-curricular links
English
Spoken Language
Pupils should be taught
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: Brain dump and hand out whiteboards and pens (one each). Use the Download: Ice kingdom .sb3 file or the link: Scratch - Ice kingdom to show the children the game again if necessary.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support:
Should watch the Pupil video: Conditional statements again; could be reminded where to find the ‘ask’ and ‘answer’ block; could view the step-by-step guide in the Presentation: Conditional statements for further support.
Pupils working at greater depth:
Should be encouraged to create different questions and think about ways to make sure responses are interesting for the player.
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Assessing progress and understanding
Pupils with secure understanding indicated by: understanding what a variable
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Vocabulary definitions
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conditional statement
Helps the computer decide what to do next based on the user's answer.
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program
A set of instructions that a computer follows.
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