Learning objective
- To understand how to make a variable in Scratch.
Success criteria
- I can create a variable and
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National curriculum
Computing
Pupils should be taught to:
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Cross-curricular links
Mathematics
Number – multiplication and division
- Recall
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: Anagrams and working in pairs, ask the children to unscramble the words. If needed, the children can use whiteboards and pens for support.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Could plan their questions in advance; could be provided with a printed sheet of useful blocks and be asked where they think they should go within the code; should discuss the program and explain what they think it does based on what blocks have been used; could rewatch the Pupil video: Making a variable; could view the step-by-step guide in the Presentation: Making a variable for further support.
Pupils working at greater depth:
Could try tinkering to tell the user their score at the end of the quiz using a ‘say’ block and a ‘score’ variable block.
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Assessing progress and understanding
Pupils with secure understanding indicated by: using a variable to
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Vocabulary definitions
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information
Knowledge that can be temporarily stored in a variable in Scratch, such as a player's name.
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script
A list of computer commands written in a particular programming language.
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