Learning objective

  • To explain and apply abstraction by identifying key details in a problem.

Success criteria

  • I can identify key information needed to solve
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National curriculum

Computing

Pupils should be taught to:

  • Design,
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Before the lesson

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Lesson plan

Recap and recall

Arrange the children into pairs and display the Presentation: Gimme five!

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Adaptive teaching

Pupils needing support:

Should include up to four features on their map; could watch the Pupil video: What is abstraction? before the lesson as a pre-teaching tool to build familiarity with the key concepts.

Pupils working at greater depth:

Should create their own playground map on A3 paper; should critique another pair’s map and focus on how well abstraction was applied, offering suggestions for improvement; could annotate their map with key decision points (e.g. they included the allotment to grow food for the school kitchen).

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Assessing progress and understanding

Pupils with secure understanding indicated by: identifying key information to solve a

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Vocabulary definitions

  • abstraction

    Identifying the important detail and ignoring irrelevant information.

  • computational thinking

    Using logic to solve problems step by step.

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