Learning objective
- To apply and reflect on computational thinking skills while creating a Scratch project.
Success criteria
- I can break my project into smaller parts
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
None.
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Before the lesson
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Lesson plan
Recap and recall
Arrange the children into pairs and display the Presentation: Speak like an expert.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
If you need further support with extending your display,
please contact [email protected].
Extended-mode explainer video: For Mac
Extended-mode explainer video: For Windows
Adaptive teaching
Pupils needing support:
Should be encouraged to write notes in the comments section of the Activity: Computational thinking skills log; could watch the Pupil video: Remixing code before the lesson as a pre-teaching tool to build familiarity with the key concepts.
Pupils working at greater depth:
Should tick multiple boxes on the Activity: Computational thinking skills log to show the variety of computational thinking skills used; should add sound effects or a timer to make the quiz more engaging for the player; could program different backgrounds with code for each question to enhance the visual appeal and improve the experience for the user.
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Assessing progress and understanding
Pupils with secure understanding indicated by: using decomposition to identify key blocks
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Vocabulary definitions
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abstraction
Identifying the important detail and ignoring irrelevant information.
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algorithm design
Creating clear step-by-step instructions to make something work.
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In this unit
Assessment - Computing Y4: Computational thinking
Lesson 1: Decomposition and pattern recognition
Lesson 2: Abstraction
Lesson 3: Algorithm design
Lesson 4: Computational thinking in action
Lesson 5: Evaluating computational thinking