Learning objective
- To evaluate a remixed program by reflecting on the effectiveness of computational thinking.
Success criteria
- I can explain where and how I used
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
English
Spoken language
Pupils should
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Before the lesson
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Lesson plan
Recap and recall
Arrange the children into pairs. Hand out whiteboards, pens (one each) and the Knowledge organiser (one between two). Display the Presentation: Using the Knowledge organiser and explain the task to the children.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
If you need further support with extending your display,
please contact [email protected].
Extended-mode explainer video: For Mac
Extended-mode explainer video: For Windows
Adaptive teaching
Pupils needing support:
Should use the Activity: Project evaluation: support, which breaks down the thought process for each skill used; could verbally evaluate their program to a partner.
Pupils working at greater depth:
Should reflect on computational thinking in a bigger context (e.g. which skill was the hardest?); could consider how they could turn their program into an app and how this could contribute to teaching people about sustainability.
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Assessing progress and understanding
Pupils with secure understanding indicated by: describing how computational thinking skills were
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Vocabulary definitions
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computational thinking
Using logic to solve problems step by step.
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debug
To find and fix errors in code.
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In this unit
Assessment - Computing Y4: Computational thinking
Lesson 1: Decomposition and pattern recognition
Lesson 2: Abstraction
Lesson 3: Algorithm design
Lesson 4: Computational thinking in action
Lesson 5: Evaluating computational thinking