Unit outcomes
Pupils who are secure will be able to:
- Create a pixel picture, explaining that a pixel is the smallest element of a digital image and that binary is used to code and transfer this data.
- Save a JPEG as a bitmap and recognise the difference in file size as well as explaining how pixels are used to transfer image data.
- Explain the ‘fetch, decode, execute’ cycle in relation to real-world situations.
- Create a profile with a safe and suitable username and password and begin to use 3D design tools.
- Independently take tutorial lessons, applying what they have learnt to their design and understand the importance of using an online community responsibly.
Suggested prior learning
Data handling: Mars Rover 1
Get startedLessons
Lesson 1: Pixels
Lesson 2: Compressing images
Lesson 3: Fetch-Decode-Execute cycle
Lesson 4: Tinkering with CAD
Lesson 5: Tinkercad design
Key skills
- Learning the difference between
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Key knowledge
- To understand that bit
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Key vocabulary
3D
algorithm
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Unit resources
Assessment – Computing Y5: Mars Rover 2
Assessment resources for this unit. Use
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Knowledge organiser
Aimed at pupils, a single page
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Unit vocabulary
Subject resources
Computing: Long-term plans
A suggested order for teaching Computing
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Curriculum planning | Knowledge and skills progression
Progression document showing how skills and
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Curriculum planning | Knowledge and skills progression
Outlining the key skills and knowledge
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Unit vocabulary
Vocabulary document that shows key vocabulary
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Assessment
Spreadsheet for Kapow Primary's Computing scheme
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Computing: Equipment & resource lists
A list of the resources, hardware
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Cross-curricular opportunities
Art & Design – art and design techniques, including drawing, painting and sculpture.
English: Spoken Language – develop understanding through speculating, hypothesising, imagining and exploring ideas.
RSE: Online Relationships – online friendships, sources of information including an awareness of the risks of strangers.