Learning objective
- To recognise coding structures.
Success criteria
- I can identify some code blocks.
- I can predict
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
None.
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: Explain the difference and allow time for a paired discussion.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Should use the Resource: Polling program image; could watch the start of the Teacher video: Variables.
Pupils working at greater depth
Could be challenged with the following ‘What if’ questions:
- What if there were no instructions under ‘on start’? (The program would not know the starting value for each variable.)
- What if we changed ‘set [variable]’ to 5? (It will start the count on 5, adding 1 each time the button is pressed.)
- What if we changed ‘change [variable]’ to -1? (The program would start on a minus value meaning that the total would not be the actual amount of times pressed.)
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Assessing progress and understanding
Pupils with secure understanding indicated by: recognising blocks they’ve used previously; identifying
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Vocabulary definitions
-
code blocks
A visual representation for a section of code that performs a certain job. They can be snapped together to build a program.
-
program
A set of instructions that a computer can run.
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