Learning objective
- To create a program that plays themed music.
Success criteria
- I can use Scratch’s
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
Music
Pupils should be taught to:
- Improvise
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Before the lesson
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Lesson plan
Recap and recall
Hand out whiteboards and pens (one each) and display the Presentation: Quizmaster. Ask the children to write a question they could ask someone in the class about adding musical elements to Scratch. Remind the children of what they learned in the last lesson to help them decide on their questions. Sounds can be recorded, chosen…
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support:
Should tinker with Scratch, using the basic functions to develop their confidence and familiarisation with the Scratch program.
Pupils working at greater depth:
Should explain how they can use Scratch to change the pitch, tempo, rhythm and timbre of the music.
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Assessing progress and understanding
Pupils with secure understanding indicated by: explaining how their program is linked
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Vocabulary definitions
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code
Written instructions in a programming language for a computer.
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code-tracing
A method of following code line-by-line
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