Learning objective

  • To create a program that plays themed music.

Success criteria

  • I can use Scratch’s

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National curriculum

Computing

Pupils should be taught to:

  • Design,

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Before the lesson

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Lesson plan

Recap and recall

Hand out whiteboards and pens (one each) and display the Presentation: Quizmaster. Ask the children to write a question they could ask someone in the class about adding musical elements to Scratch. Remind the children of what they learned in the last lesson to help them decide on their questions. Sounds can be recorded, chosen…

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Adaptive teaching

Pupils needing extra support:

Should tinker with Scratch, using the basic functions to develop their confidence and familiarisation with the Scratch program.

Pupils working at greater depth:

Should explain how they can use Scratch to change the pitch, tempo, rhythm and timbre of the music.

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Assessing progress and understanding

Pupils with secure understanding indicated by: explaining how their program is linked

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Vocabulary definitions

  • code

    Written instructions in a programming language for a computer.

  • code-tracing

    A method of following code line-by-line

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