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Learning objective

  • To create a program that plays themed music.

Success criteria

  • I can use Sonic Pi’s basic commands.
  • I can
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National curriculum

Computing

Pupils should be taught to:

  • Design,
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Before the lesson

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Lesson plan

Recap and recall

Display slide 1 of the Presentation: 3, 2, 1 and ask the children to write down: 3 things they learnt about Sonic Pi from last lesson. 2 things they found interesting about Sonic Pi. 1 thing they still are unclear about.

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Adaptive teaching

Pupils needing extra support

Could use the Resource: Sonic Pi basic command sheet provided to help support spelling and syntax.

Pupils working at greater depth

Should explain how they can use Sonic Pi to change the pitch, tempo, rhythm and timbre of the music.

  • Pitch = higher/lower play notes.
  • Tempo = controlling the pauses with sleep.
  • Rhythm = using loops appropriately.
  • Timbre = using the synths.
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Assessing progress and understanding

Pupils with secure understanding indicated by: explaining how their program linked to

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Vocabulary definitions

  • commands

    Instructions.

  • errors

    Mistakes or faults in software.

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Sway Grantham

Computing specialist

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Sway Grantham (@SwayGrantham) is a Primary School Teacher, a CAS Master Teacher and Specialist Leader in Education for Primary ICT. She also has a BCS Certificate in Computer Science Teaching (Primary). She has written several curricula and conducted research into the impact of 1:1…
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Maintained by: Kapow Primary team

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