Big Data 2
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Data handling 2: Big Data 2
Unit outcomes
Pupils who are secure will be able to:
- Recognise that data can become corrupted within a network and that data sent in packets is more robust, as well as identify the need to update devices and software.
- Recognise differences between mobile data and WiFi and use a spreadsheet to compare and identify high-use data activities and low-use data activities.
- Make links between the Internet of Things and Big Data and give a basic example of how data analysis/analytics can lead to improvement in town planning.
- Explain ways that Big Data or IoT principles could be used to solve a problem or improve efficiency within the school and prepare a presentation about their idea, considering the privacy of some data.
- Present their ideas about how Big Data/IoT can improve the school and provide feedback to others on their presentations.
Suggested prior learning
Data handling 1: Big Data 1
Get startedLessons
Lesson 1: Transferring data
- To explain how data can be safely transferred.
Lesson 2: Data usage
- To investigate the data usage of different online activities.
Lesson 3: The Internet of Things
- To identify how data collection can improve city life.
Lesson 4: Designing a smart school
- To design a system for turning a school into a smart school.
Lesson 5: Smart school presentation
- To present ideas for turning a school into a smart school.
Key skills
Key knowledge
Related content
Unit resources
Cross-curricular opportunities
Physical Education – take part in outdoor and adventurous activity challenges.
Maths – complete, read and interpret information in tables, including timetables.
Geography – human geography, including: types of settlement and land use, economic activity and the distribution of natural resources.
Design & Technology – use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose. Apply their understanding of computing to program, monitor and control their products.
English: Spoken Language – participate in discussions, presentations, performances, role play, improvisations and debates.