Skills showcase: Inventing a product
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Skills showcase: Inventing a product
Unit outcomes
Pupils who are secure will be able to:
- Evaluate code, understand what it does and adapt existing code for a specific purpose.
- Debug programs and make them more efficient using sequence, selection, repetition or variables.
- Design appropriate housing for their product using CAD software, including any input or output devices needed to make it work.
- Create an appealing website for their product aimed at their target audience, which explains what their product is and what it does using persuasive language.
- Create an edited video of their project, articulating the key benefits.
- Describe and show how to search for information online and be aware of the accuracy of the results presented.
Suggested prior learning
Archived unit: Creating media: History of computers
If your school does not have access to Google, there is also a Microsoft version of this unit.
Lessons
Lesson 1: Invention design
- To design an electronic product.
Lesson 2: Coding and debugging
- To code and debug a program.
Lesson 3: Computer Aided Design (CAD)
- To use CAD software to design a product.
Lesson 4: My product’s website
- To create a website.
Lesson 5: Video advert
- To create a video advert.
Key skills
Key knowledge
Related content
Unit resources
Knowledge organiser: Computing – Y6 Inventing a product
Aimed at pupils, a single page which gives key facts and definitions from the unit.
Vocabulary display: Skills showcase: Inventing a product
A display version of the key vocabulary from the Skills showcase: Inventing a product unit.
Cross-curricular opportunities
Design and Technology – use research and develop design criteria to inform the design of innovative, functional, appealing products.; apply understanding of computing to program, monitor and control products; and generate, develop, model and communicate their ideas.
English: Writing – Composition. Identifying audience and purpose and selecting appropriate grammar and vocabulary.