Learning objective
- To design an electronic product.
Success criteria
- I can evaluate code and understand what it
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
Design and technology
Design
Pupils should be
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Before the lesson
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Lesson plan
Recap and recall
Before starting this unit, check that the children can recall: A program is a set of instructions that a computer can run. A micro:bit is a programmable device that uses a block coding language similar to Scratch. A loop is a repeated sequence of instructions. Variables are used to store and name pieces of information…
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Should spend more time testing example projects to find out how they work; could adapt the code from an existing project and make simple changes to personalise it; could use the Activity: BBC micro:bit grids to help plan the light patterns if designing an animation; could be offered a reduced list of products to choose from that are easier to code, such as emoji buttons that show different emotions to reflect a child’s changing mood or a random number generator to decide which child answers a question in class.
Pupils working at greater depth
Could try to predict how a project works before seeing the code behind it; should use slide 2 of the Presentation: Coding the micro:bit to view the JavaScript code and explore the code, observing its effect on the project.
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Assessing progress and understanding
Pupils with secure understanding indicated by: evaluating code and understanding what it
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Vocabulary definitions
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adapt
To change something to suit a new purpose.
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code
A set of instructions (written in a programming language) that tell a computer what to do.
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