Learning objective
- To design an electronic product.
Success criteria
- I can evaluate code and understand what it
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
Design and technology
Design
Pupils should be
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support
Should spend more time testing example projects to find out how they work; could adapt the code from an existing project and make simple changes to personalise it; could use the Activity: BBC micro:bit grids to help plan the light patterns if designing an animation; could be offered a reduced list of products to choose from that are easier to code, such as emoji buttons that show different emotions to reflect a child’s changing mood or a random number generator to decide which child answers a question in class.
Pupils working at greater depth
Could try to predict how a project works before seeing the code behind it; should use slide 2 of the Presentation: Coding the micro:bit to view the JavaScript code and explore the code, observing its effect on the project.
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Assessing progress and understanding
Pupils with secure understanding indicated by: evaluating code and understanding what it
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Vocabulary definitions
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adapt
To change something to suit a new purpose.
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code
A set of instructions (written in a programming language) that tell a computer what to do.
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