*New* Digital world: Wearable technology
Designing digital wearable technology and developing a program and housing for a Micro:bit.
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*New* Digital world: Wearable technology
Please note
This unit includes new teacher and pupil videos, with an increased focus on evaluation and the use of a virtual Micro:bit. The Archived unit: Digital world: Electronic charm will no longer be updated.
Unit outcomes
Pupils who are secure will be able to:
- Give a brief explanation of the digital revolution and/or remember key examples.
- Suggest a feature from the virtual micro:bit that is suitable for the product.
- Write a program that initiates a flashing LED panel, or another pattern, on the virtual micro:bit when a button is pressed.
- Identify errors, if testing is unsuccessful, by comparing their code to a correct example.
- Explain the basic functionality of their finished program.
- Suggest key features for a way to attach the product to the user, with some consideration for the overall theme and the user.
- Create annotated diagrams to help illustrate how their product is worn.
- Describe what is meant by ‘point of sale display’ with an example.
- Follow basic design requirements using computer-aided design, drawing at least one shape with a text box and bright colours, following a demonstration.
- Evaluate their design using a focus group.
Suggested prior learning
Electrical systems: Electric poster
Get startedLessons
Lesson 1: Evaluating wearable technology
- To research and evaluate existing products.
Lesson 2: Light-up wearables
- To develop design criteria.
Lesson 3: Programming wearable technology
- To use code to program and control a product.
Lesson 4: Product concept
- To develop and communicate ideas.
Lesson 5: Point of sale displays
- To develop ideas through computer-aided design.
Lesson 6: Focus groups
- To improve a design based on feedback.
Key knowledge
Related content
Resources
Unit resources
Design and technology
Knowledge organiser – D&T: Y3 Digital world: Wearable technology
A visual summary document to support pupils' learning in the Y3 Wearable technology unit.
Design and technology
Vocabulary display: Digital world: Wearable technology
A display version of the key vocabulary from the Digital world: Wearable technology unit.
Cross-curricular opportunities
History: Changes within living memory.
Computing: Design, write and debug programs that accomplish specific goals.