Design & Technology: Upper Key Stage 2
UKS2 Design and technology scheme of work and lesson plans. Including teacher and pupil videos. Teach your class with confidence!
Useful resources
Useful resources
Choose your unit - Year 5 and Year 6
Year 5
Designing an eco-bike with gears and pulleys to harness the energy from an exercise bike or creating a functional pop-up book using levers, sliders, layers and spacers to create paper-based mechanisms.
Choose one:
Applying computing skills to program a Micro:bit animal monitor and using 3D CAD tools in Tinkercad to design a case, housing or stand.
Learning a simple bolognese recipe and adapting it to improve nutritional content, this unit provides new lessons with teacher and pupil videos to develop the children’s food preparation skills.
Test and analyse various types of bridge to determine their strength and stability. Explore material properties and sources, before marking, sawing and assembling a wooden truss bridge.
Designing a stuffed toy and making decisions on materials, decorations and attachments (appendages) after learning how to sew a blanket stitch.
Alternative theme: Stuffed Easter eggs.
Exploring series circuits and introducing motors by investigating an existing motorised product, this unit encourages the pupils to problem-solve and understand a product’s construction before developing their own.
Year 6
Design and program a navigation tool to produce a multifunctional device for trekkers using CAD 3D modelling software. Pitch and explain the product to a guest panel.
Selecting three recipes to create a three-course meal, this unit includes new lessons that explore basic tastes and complementary flavours.
Research existing playground equipment and their different forms, before designing and developing a range of apparatus to meet a list of specified design criteria.
Using a combination of textiles skills such as attaching fastenings, appliqué and decorative stitches, children design, assemble and decorate a waistcoat for a chosen purpose.
Understand what is meant by fit for purpose design and form follows function. Design and develop a steady hand game using a series circuit, including housing and backboard.
Developing a functional automata window display, this unit offers clearer video instruction, opportunities to interpret exploded diagrams and additional time to explore different cam shapes and make design choices that impact the final product.