Design & Technology: Upper Key Stage 2
UKS2 Design and technology scheme of work and lesson plans. Including teacher and pupil videos. Teach your class with confidence!
Useful resources
Useful resources
Choose your unit - Year 5 and Year 6
Year 5
Design an eco-bike with gears and pulleys to harness the energy from an exercise bike or create a functional pop-up book using levers, sliders, layers and spacers to create paper-based mechanisms.
Choose one:
Apply Computing knowledge and understanding to program a Micro: bit animal monitoring device. Develop 3D CAD skills by learning how to navigate the Tinkercad interface and essential tools to combine multiple objects.
Our refreshed Y5 cooking and nutrition unit including opportunities for children to learn a simple bolognese recipe and adapt it to improve nutritional content.
Test and analyse various types of bridge to determine their strength and stability. Explore material properties and sources, before marking, sawing and assembling a wooden truss bridge.
Design a stuffed toy and make decisions on materials, decorations and attachments (appendages), after learning how to sew a blanket stitch.
Alternative theme: Stuffed Easter eggs.
Our Doodlers unit explores series circuits further and introduces motors. Explore how the design cycle can be approached at a different starting point, by investigating an existing product, which uses a motor, to encourage pupils to problem-solve and work out how the product has been constructed, ready to develop their own.
This unit has been archived on safety grounds because the final card contains coin batteries that present a choking hazard, particularly if the cards are taken home. Assess the risks of this unit of lessons if you wish to proceed.
Discover the farm to fork process, understand the key welfare issues for rearing cattle. Compare the nutritional value of existing sauces and develop a healthier recipe.
Year 6
Design and program a navigation tool to produce a multifunctional device for trekkers using CAD 3D modelling software. Pitch and explain the product to a guest panel.
Our refreshed Y6 cooking and nutrition unit including optional opportunities to supplement the ‘Come dine with me’ project with learning about the basic tastes and complementary flavours.
Research existing playground equipment and their different forms, before designing and developing a range of apparatus to meet a list of specified design criteria.
Using a combination of textiles skills such as attaching fastenings, appliqué and decorative stitches, children design, assemble and decorate a waistcoat for a chosen purpose.
Understand what is meant by fit for purpose design and form follows function. Design and develop a steady hand game using a series circuit, including housing and backboard.
Children discover the problems facing high-street shops and how window displays are important in attracting customers. They develop design criteria to meet a design brief by creating items for an interactive display. Using technical knowledge they build a mechanical system of cams, followers and axles to create an automata toy.
Develop a three-course menu focused on three key ingredients, as part of a paired challenge to develop the best class recipes. Explore each key ingredient’s farm to fork process.
Develop a functional automata window display, to meet the requirements in a design brief. Explore and create cam, follower and axle mechanisms to mimic different movements.