Learning objective
- To write a program to include multiple functions as part of a navigation device.
Success criteria
- I can program
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National curriculum
Design and technology
Design
Pupils
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Cross-curricular links
Computing
Pupils should be taught to:
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: Noughts & crosses. Pair the children up and hand out a whiteboard and pen to each pair.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Could be provided with a copy of the Resource: Micro:bit program and Resource: Micro:bit extension programme or view the Presentation: Programming a navigational tool as a visual aid; should be supported with verbal prompts; could refer to the Pupil video: Programming a compass and Pupil video: Extension – Programming a pedometer whilst working.
Pupils working at greater depth:
Should be able to suggest what code comes next at points through the micro:bit programming; could explore beyond the prescribed micro:bit program and extension to tinker and develop their addition to the code; could be challenged to add programming comments (right-click on code blocks and select ‘add comment’) to explain functions in the program itself.
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Assessing progress and understanding
Pupils with secure understanding indicated by: writing a
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Vocabulary definitions
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boolean
A form of data, which consists of (true) 1s and (false) 0s values.
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copy
An item that is exactly the same as the original.
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In this unit
Assessment - D&T Y6: Digital world: Navigation
Lesson 1: Navigating the world
Lesson 2: Programming a navigation tool
Lesson 3: Product concept
Lesson 4: 3D CAD models
Lesson 5: Product pitch