Learning objective

  • To design a steady hand game.

Success criteria

  • I can identify and name the components in

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National curriculum

Design and technology

Design

Pupils should be

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Before the lesson

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Lesson plan

Recap and recall

Display the Presentation: Noughts & crosses. Pair the children up and hand out a whiteboard and pen to each pair.

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Adaptive teaching

Pupils needing extra support

Could have examples of 3D shapes in front of them to help them complete their perspective drawings.

Pupils working at greater depth

Should be encouraged to produce more complex base shapes such as hexagonal prisms; should complete the extension (section E) by creating a backboard design.

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Assessing progress and understanding

Pupils with secure understanding indicated by: identifying components in a steady hand

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Vocabulary definitions

  • buzzer

    A component which makes a loud noise as electricity passes through.

  • circuit

    A collection of components which make an electrical system.

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