Learning objective
- To assemble electronics and complete their electronic game.
Success criteria
- I can make and test a circuit.
- I can
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National curriculum
Design and technology
Design
Pupils should be
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Cross-curricular links
Science
Electricity
Pupils should be taught to:
- Compare
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Before the lesson
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Lesson plan
Recap and recall
Display the Presentation: 3, 2, 1 and hand out a whiteboard and pen to each child.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Should be encouraged to simplify their wire design if they are struggling to use the pliers to shape the wire.
Pupils working at greater depth
Should create more complex shapes with the wire and assemble the backboard to their game.
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Assessing progress and understanding
Pupils with secure understanding indicated by: making and testing a functioning circuit;
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Vocabulary definitions
-
assemble
To make something by joining separate parts together.
-
battery
A cell or connected group of cells which store electrical energy.
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Example work
Sowe Valley Primary School, Coventry
Sowe Valley Primary School, Coventry
Sowe Valley Primary School, Coventry
Sowe Valley Primary School, Coventry
Sowe Valley Primary School, Coventry
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In this unit
Assessment - D&T Y6: Electrical: Steady hand game
Lesson 1: Developing through play
Lesson 2: Game plan
Lesson 3: Base building
Lesson 4: Electronics and assembly