Mechanical systems: Automata toys

Developing functional automata toys for a window display using cams, followers and axles to create movement.

Lesson plans

Lesson 1: Automata

  • To create design criteria to meet a user’s needs.

Lesson 2: Frame assembly

  • To use an exploded diagram to assemble a frame.

Lesson 3: Experimenting with cams

  • To explore a mechanism to inform a design decision.

Lesson 4: Finishing touches

  • To evaluate a completed design.

Key skills

Design

  • Noticing wider-reaching
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Key knowledge

Technical knowledge: Mechanical systems

To

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Key vocabulary

accurate

automata

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Related content

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Design and technology

*New* Knowledge organiser: D&T – Y6 Automata toys

Aimed at pupils, two pages providing key facts and definitions from the unit '*New* Mechanical systems: Automata toys.'.

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Design and technology

*New* Vocabulary display: Automata toys

A display version of the key vocabulary from the Automata toys unit.

Subject resources

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