Learning objective
- To explore a mechanism to inform a design decision.
Success criteria
- I can describe the way a follower moves
This content is for subscribers only. Join for access today.
National curriculum
Design and technology
Design
Pupils should be
This content is for subscribers only. Join for access today.
Cross-curricular links
None.
This content is for subscribers only. Join for access today.
Before the lesson
This content is for subscribers only. Join for access today.
Lesson plan
Recap and recall
Display the Presentation: Bingo – key vocabulary and hand out a whiteboard and pen (one each). Ask the children to divide their whiteboards into nine boxes and write one word from the presentation in each box.
This content is for subscribers only. Join for access today.
Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
Adaptive teaching
Pupils needing extra support
Could work with a group of pairs to explore cam profiles; could have a narrower selection of cam profiles to explore and decide between; could be provided with another copy of the Activity: Cam profiles to cut and stick on the Activity: Cam choices; could use the Resource: Knowledge organiser: D&T – Automata toys to help troubleshoot the mechanism.
Pupils working at greater depth
Should continue working independently within their pair; could take on the role of workshop assistant if they finish ahead of time to assist their peers; could create customised cam profiles to suit their design idea.
This content is for subscribers only. Join for access today.
Assessing progress and understanding
Pupils with secure understanding indicated by: exploring the cam profiles and choosing three
This content is for subscribers only. Join for access today.
Vocabulary definitions
-
axle
The part the cam rotates on.
-
cam
A rotating part of a mechanism that changes rotary to linear movement.
This content is for subscribers only. Join for access today.
In this unit
Assessment - D&T Y6: Automata toys
Lesson 1: Automata
Lesson 2: Frame assembly
Lesson 3: Experimenting with cams
Lesson 4: Finishing touches