Learning objective
- To understand the potential impact of technology on physical and mental health
National curriculum
Pupils should know:
- About the benefits of rationing time spent online, the risks of excessive time spent on electronic devices and the impact of positive and negative content online on their own and others’ mental and physical wellbeing.
- Why social media, some computer games and online gaming, for example, are age restricted.
Success criteria
Cross-curricular links
Before the lesson
Attention grabber
Main event
Differentiation
Pupils needing extra support: Could use Activity: How does technology affect our health? to scaffold their ideas for strategies.
Pupils working at greater depth: When thinking about their strategies, they can be challenged to add the reasons why these are a benefit, for example switching technology off at night prevents disturbed sleep.
Wrapping up
Assessing pupils' progression and understanding
Vocabulary
In this unit
- Assessment - RSE & PSHE Y5/6 (B): Health and wellbeing
- Y5/6 Lesson 1: (Cycle B) Relaxation: Mindfulness
- Y5/6 Lesson 2 (Cycle B): What can I be?
- Y5/6 Lesson 3 (Cycle B): Taking responsibility for my health
- Y5/6 Lesson 4 (Cycle B): The impact of technology on health
- Y5/6 Lesson 5 (Cycle B): Resilience toolbox
- Y5/6 Lesson 6 (Cycle B): Immunisation
- Y5/6 Lesson 7 (Cycle B): Physical health concerns
- Y5/6 Lesson 8 (Cycle B): Good and bad habits